Professional Project - VU.CITY - Unity
At VU.CITY, my responsibilities included creating Maxscript tools to automate quality control and mesh exporting, and writing ad hoc Maxscripts for innovation projects. I improved and maintained the Unity asset pipeline using C#, resolved technical issues for the modeling team, and modeled and textured accurate landmark buildings. Additionally, I worked on a digital twin VR experience, creating 3D models, maintaining the Git repository, and developing core functionality for the VR experience using C#.