Various tools and research and development experiments from my time at MesmeriseVR and Born Studios.

A Unity editor tool, to quickly identify zones on an aircraft.

Unity editor tool for quick modular environment blockout, (in this case a hanger) which could be used with any modular environment set.

An editor tool created to quickly swap out parts of a prefab (in this case an aircraft) for different training scenarios.

Snow shader experiments for a mixed reality weather app.

Quest 2 mixed reality exercise in creating a tear into another world.

Taking the tear idea further and developing a mini game based on ideas from the design team.

Further mixed reality world reveal.

Avatar behaviours test.

Looking at manipulating planes for interface interaction.

Mixed reality test.

Tools and scripting examples produced whilst at VU.CITY:

Unity C# VR functionality.

C# and maxscript combined to automatically checkout and import maxfiles.

Maxscript that automatically finds specific modelling issues across maxfiles to save days of manual quality control.

A video used to inform the team of quality of life changes I had made to the asset pipeline. Unity C#