Professional Project - VR Training - Born Studios

At Born Studios, I worked on this VR training app as a technical artist, also supporting the team with general art tasks. The project aimed to train people in maintaining Boeing 737 engines and involved creating detailed assets for the aircraft, including the exterior, engine, and interior systems panels. My specific focus was on the tail section, engine frame, fan components, operational panels, and electrical equipment bay, using 3ds Max, Substance Painter, and Unity.

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Interior - Kitchen - Unreal 5

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VU.CITY - 2020 - Unity